Friday, 9 November 2007
iPhone added to iwantapple
Visitors can now Sign up and get themselves an iPhone for just £5.
The phone will be locked to the O2 network on arrival and will require you to sign up to one of the three O2 contracts as described in the previous post.
To get your iPhone visit
http://www.iwantapple.co.uk today.
iPhone Released in the UK
At 6:02 the iPhone will be on sale to buy on a minimum 18 Month contract.
The contract has 3 different price plans
- £35- 200 Minutes and 200 Texts
- £45- 600 Minutes and 500 Texts
- £55- 1200 Minutes and 500 Texts
In order for the iPhone to be activated you must enter into one of these 18 month contracts.
The iPhone is not yet available on PAYG.
You can get an iPhone from one of the following retailers.
Available from:
Already there is speculation by Hackers to "open up" the iPhone.
There have been small queues forming at stores all over the country.
The BBC have written a very detailed article on the iPhone.
Official post by iwantapple
Thursday, 8 November 2007
iPhone
The iphone combines all the features of an iPod touch with all the features of a mobile phone.
Listen to your music on the move whilst also having a mobile phone and web browser at your fingertips.
The iPhone is a multimedia and Internet-enabled quad-band GSM
EDGE-supported mobile phone designed and marketed by Apple Inc.
User input is accomplished via a multi-touch screen with virtual keyboard
and buttons. The iPhone's functions include those of a camera phone and a
portable media player ("iPod"), in addition to text messaging and visual
voicemail. It also offers Internet services including e-mail, web browsing, and
local Wi-Fi connectivity.
The iPhone has been available since June 29, 2007 in the United States from
Apple retail and online stores, and from AT&T Mobility.
The current price is US$399 for an 8 GB model.
On September 18, 2007, Apple announced in a special event that the iPhone
will be available on November 9, 2007 on the carrier O2 in the United Kingdom,
sold at O2, The Carphone Warehouse and Apple stores.[1]
On September 19, 2007, Apple and Deutsche Telekom's T-Mobile announced the
iPhone would go on sale November 9, 2007 throughout Germany.[2] On October 16,
2007, Apple confirmed that France Télécom's Orange would be the exclusive
carrier for the iPhone in France with a release date of November 29,
2007.[3]
The iPhone allows conferencing, call holding, call merging, caller ID, and integration with other cellular network features and iPhone functions. For example, a playing song fades out when the user receives a call. Once the call is ended the music fades back in. Voice dialing is not supported by the iPhone.
The iPhone includes a Visual Voicemail feature allowing users to view a list of current voicemail messages on-screen without having to call into their voicemail. Unlike most other systems, messages can be listened to and deleted in a non-chronological order by choosing any message from an on-screen list. AT&T modified their voicemail infrastructure to accommodate this new feature designed by Apple.
A ringtone feature, introduced on September 5, 2007, allows users to create custom ringtones from their purchased iTunes music for an additional fee, the same price of a song. The ringtones can be from 3 to 30 seconds in length of any part of a song, can include fading in and out, can pause from half a second to five seconds when looped, and never expire. All customizing can be done in iTunes, and the synced ringtones can also be used for alarms on the iPhone.
Apple has released a video explaining many of iPhone's features through a series of demonstrations.[10]
Text messagingText messages are presented chronologically in a mailbox format similar to Mail, which places all text from recipients together with replies. Text messages are displayed in speech bubbles (similar to iChat) under each recipient's name. The iPhone does not support instant messaging, MMS, multi-recipient SMS, or copy/cut/paste capability.[11]
Camera
The iPhone features a built in 2.0 megapixel camera located on the back for still digital photos, but not video recording. It also includes software that allows the user to upload, view, and e-mail photos. The user zooms in and out of photos by "unpinching" and "pinching" them through the multi-touch interface. The software interacts with iPhoto on the Mac.Multimedia
The layout of the music library differs from previous iPods, with the sections divided more clearly alphabetically, and with a larger font. Similar to previous iPods, the iPhone can sort its media library by songs, artists, albums, videos, playlists, genres, composers, podcasts, audiobooks, and compilations. Cover Flow, like that on iTunes, shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen.
Like the fifth generation iPods introduced in 2005, the iPhone can play video, allowing users to watch TV shows and films. Unlike other image-related content, video on the iPhone plays only in the landscape orientation, when the phone is turned sideways. Double tapping switches between wide-screen and fullscreen video playback.
The iPhone allows users to purchase and download songs from the iTunes Store directly to their iPhone over Wi-Fi, but not over the cellular data network.[12]
The Apple Bluetooth Headset and a quarter for scale.Bluetooth
The built-in Bluetooth 2.x+EDR supports wireless earpieces (which requires the HSP profile), but notably does not support stereo audio (requires A2DP), laptop tethering (requires DUN and SPP), or the OBEX file transfer protocol (requires FTP, GOEP, and OPP).
Web connectivityThe iPhone is able to access the World Wide Web via a modified version of the Safari web browser when connected to a Wi-Fi or an EDGE network. It's not able to utilize AT&T's 3G/HSDPA network. Steve Jobs has stated 3G would need to become more widespread and much more energy efficient before it's included.[13][14] By default, the iPhone will ask to join newly discovered Wi-Fi networks and prompt for the password when required, while also supporting manually joining closed Wi-Fi networks.[15] When Wi-Fi is active, it will automatically switch from the EDGE network to any nearby previously approved Wi-Fi network.[16]
Before the launch, some reviewers found the EDGE network "excruciatingly slow," with the iPhone taking as long as 100 seconds to download the Yahoo! home page for the first time.[17] Immediately before the launch the observed speed of the network increased to almost 200 kbit/s.[18] This is probably due to the new "Fine EDGE" upgrades AT&T has been making to their network prior to the launch.[19] The EDGE network does benefit iPhone users by providing greater availability than 3G, as 3G continues its expansion to most major cities in the United States.[20]
Wikipedia on the iPhone's Safari web browser.
The web browser displays full web pages as opposed to simplified pages as on most non-smartphones. The iPhone does not support Flash or Java technology.[21][22] Web pages may be viewed in portrait or landscape mode and supports automatic zooming by pinching together or spreading apart fingertips on the screen, or by double-tapping text or images.[23]
Apple developed an iPhone application for accessing Google's maps service in map or satellite form, a list of search results, or directions between two locations, while providing optional real-time traffic information. During the product's announcement, Jobs demonstrated this feature by searching for nearby Starbucks locations and then placing a prank call to one with a single tap.[4][24] Though Flash isn't supported in Safari on the iPhone, Apple also developed a separate application to view YouTube videos on the iPhone.
The iPhone also features an e-mail program that supports HTML e-mail, which enables the user to embed photos in an e-mail message. PDF, Microsoft Word, and Microsoft Excel attachments to mail messages can be viewed on the phone.[25] Yahoo! is currently the only e-mail provider offering a free Push-IMAP e-mail service similar to that on a BlackBerry for the iPhone; IMAP and POP3 mail standards are also supported, including Microsoft Exchange.[26] However, there is currently no search support. The iPhone will sync e-mail account settings over from Apple's own Mail application, Microsoft Outlook and Microsoft Entourage, or can be manually configured using the device's Settings tool. With the correct settings, the e-mail program can check many IMAP or POP3-enabled web based accounts such as Gmail, .Mac mail, and AOL.[27]
Interface
The iPhone's touch interface has been compared by some media to the HTC Touch,[28][29][30][31] which also features a touchscreen designed for fingers, although it can also be used with a stylus and lacks multi-touch.
The display responds to three sensors: a proximity sensor that shuts off the display and touchscreen when the iPhone is brought near the face to save battery power and to prevent spurious inputs from the user's face and ears, an ambient light sensor that adjusts the display brightness which in turn saves battery power, and a 3-axis accelerometer,[32] which senses the orientation of the phone and changes the screen accordingly. Web browsing and music playing support three orientations, while videos play in only one widescreen orientation.
A single "home" hardware button below the display brings up the main menu. Subselections are made via the touchscreen. The iPhone utilizes a full-paged display, with context-specific submenus at the top and/or bottom of each page, sometimes depending on screen orientation. Detail pages display the equivalent of a "Back" button to go up one menu.
The iPhone has three physical switches on its sides: sleep / wake, volume up / down, ringer on / off. All other multimedia and phone operations are done via the touch screen.
The iPhone interface enables the user to move the content itself up or down by a touch-drag motion of the finger, much as one would freely slide or flick a playing card across a table with a finger. Similarly, scrolling through a long list in a menu works as if the list is pasted on the outer surface of a wheel: the wheel can be "spun" by sliding a finger over the display from bottom to top (or vice versa). In either case, the object continues to move based on the flicking motion of the finger, slowly decelerating as if affected by friction. In this way, the interface simulates the physics of 3D objects, giving it a real world feel.
The photo album and web page magnifications are examples of multi-touch sensing. It is possible to zoom in and out of web pages and photos by placing two fingers (e.g. thumb and forefinger) on the screen and spreading them farther apart or closer together, as if stretching or squeezing the image. As can be expected from multi-touch sensing, the two fingers don't have to be from the same hand.
Text inputFor text input, the device implements a virtual keyboard on the touchscreen. It has automatic spell checking and correction, predictive word capabilities, and a dynamic dictionary that learns new words. The predictive word capabilities have been integrated with the dynamic virtual keyboard so that users will not have to be extremely accurate when typing—i.e. touching the edges of the desired letter or nearby letters on the keyboard will be predictively corrected when possible. The keys are somewhat larger and spaced further apart when in landscape mode (currently, only using Safari). Not focusing more on texting has been considered a chief weakness of the iPhone, while at the same time the virtual keyboard is a bold step and a worthwhile risk.[21]
David Pogue of The New York Times and Walt Mossberg of The Wall Street Journal both tested the iPhone for two weeks and found learning to use it initially difficult, although eventually usable. Pogue stated use was "frustrating" at first, but "once you stop stressing about each individual letter and just plow ahead, speed and accuracy pick up considerably." After five days of use, Mossberg "was able to type on it as quickly and accurately as he could on the Palm Treo he has used for years," and considered the keyboard a "nonissue." Both found that the typo-correcting feature of the iPhone was the key to using the virtual keyboard successfully.[17][33]
Hardware
Touch screenThe 3.5 in liquid crystal display (320×480 px at 160 ppi) HVGA touch screen topped with optical-quality, scratch-resistant glass[34] is specifically created for use with a finger, or multiple fingers for multi-touch sensing. Because the screen is a capacitive touch screen, no stylus is needed, nor can one be used.[35][13] Bare skin is a requirement; users wearing gloves would have to remove them to use the touchpad,[36] unless they are wearing electrically conductive gloves.[37]
The user interface also features other visual effects, such as horizontally sliding sub-selections and co-selections from right and left, vertically sliding system menus from the bottom (e.g. favorites, keyboard), and menus and widgets that turn around to allow settings to be configured on their back sides.
When music is played on the iPhone, album art is shown on most of the screen, with play controls beneath.Audio
The iPhone's headphones are similar to those of current iPods, but also incorporate a microphone. Calls can be answered and ended by squeezing a bud, toggling the microphone. The 3.5 mm TRS connector for the headphones is located on the top left corner (as seen from front upright). Wireless earpieces that use Bluetooth technology to communicate with the iPhone are sold separately.
The loudspeaker is used both for handsfree operations and media playback, but does not support voice recording.
With the iPhone firmware update 1.1.1, released in late September 2007, video can be output from the headset jack using a three-way jack plug. Component video at up to 576i and stereo audio can also be output from the dock connector using the Apple Component AV Cable.[38]Battery
The iPhone features a built-in rechargeable battery that is not intended to be user-replaceable, similar to existing iPods. If the battery prematurely reaches the end of its life time, the phone can be returned to Apple and replaced for free while still in warranty,[39] one year at purchase and extended to two years with AppleCare. The cost of having Apple provide a new battery and replace it when the iPhone is out of warranty is US$79 and US$6.95 for shipping.[40]
The battery is stated to be capable of providing up to seven hours of video, six hours of web browsing, or eight hours of talk time (depending on configuration). The battery life for music playing is stated to be 24 hours.[34] The battery also allows for up to 250 hours of standby time. Apple's site says that the battery life "is designed to retain up to 80% of its original capacity after 400 full charge and discharge cycles,"[41] which turns out to be the same as for the iPod batteries. When the battery reaches only 80% capacity, it would be providing approximately 5.6 hours of video, 4.8 hours of web browsing, 6.4 hours of talk time, or 19.2 hours of music playing, depending on configuration.
The Foundation for Taxpayer and Consumer Rights, a consumer advocate group, has sent a complaint to Apple and AT&T over the fee that consumers have to pay to get the battery replaced.[42] Though the battery replacement service and its pricing was not made known to buyers until the day the product was launched,[42][43] a similar service had been well established for the iPods by Apple and various third party service providers.
The iPhone's SIM card slot having been ejected.
SIM cardThe SIM card is located in a slot at the top of the device,[10] and the device is activated through iTunes.[44] The iPhone does not contain a memory card slot.
SoftwareApple has confirmed an optimized version of the Mac OS X operating system (without unnecessary components) runs on the iPhone, although differences between the operating system (OS X) running on Macs and the iPhone have not been officially explained in detail. The iPhone's version of OS X includes the software component "Core Animation" from Mac OS X v10.5 which is responsible for the smooth animations used in its user interface. The operating system takes up considerably less than half a GB of the device's total 8 GB storage.[45] It will be capable of supporting bundled and future applications from Apple.
The iPhone's CPU is an ARM-based processor instead of the x86 and PowerPC processors used in Apple's computers. This means applications can not simply be copied from Mac OS X and have to be written and compiled specifically for the iPhone. Additionally, the Safari web browser supports web applications written with AJAX, which by design are cross-platform applications.Applications
There are several applications located on the "Home" screen: Text (SMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Clock, Calculator, Notes, Settings, and iTunes. Four other applications delineate the iPhone's main purposes: Phone, Mail, Safari, and iPod.[46]
The YouTube application streams videos over Wi-Fi and/or EDGE after encoding them using QuickTime's H.264 codec, to which YouTube has converted about 10,000 videos. They are expected to convert the entire catalog by the third quarter of 2007. As a result, the YouTube application on iPhone can currently only view a certain selection of videos from the site.[47] Also, because YouTube displays videos using Flash, the iPhone can only view videos through the YouTube application as opposed to accessing the YouTube website using Safari.
At WWDC 2007 on June 11, 2007 Apple Inc. announced that the iPhone will support third-party "applications" via the Safari web browser that share the look and feel of the iPhone interface. The applications must be created in Ajax or JavaScript to maintain device security.[48] The iPhone cannot officially install full programs from anyone but Apple,[49] although Steve Jobs has hinted that future third-party applications are in development.[50][51] Dozens of homebrew applications are now available[52], although they are completely unsupported by Apple. Such apps could be broken by any software update, but Apple will not design software updates specifically to break native apps other than apps that perform SIM unlocking.[53]
On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that an SDK would be made available to third-party developers in February 2008. Due to security concerns and Jobs's praise of Nokia's digital signature system, it is suggested that Apple will adopt a similar method. The SDK will also allow application development for the iPod touch.[54]Platform support
The iPhone is managed with iTunes version 7.3 or later, which is compatible with Mac OS X version 10.4.10 or later, and 32-bit Windows XP or Vista.[55]
Software updates
Apple provides updates to the iPhone's operating system through iTunes, in a similar fashion to the way that iPods are updated, and touts this as an advantage compared to other cell phones.[56] Security patches as well as new and improved features, such as a mobile chat client, Flash support, and voice recording, may be released in this fashion.[57]
The first iPhone software update, 1.0.1, was released on July 31, 2007[58] to patch an exploit, discovered on July 23, 2007. It allowed hackers to take complete control of the iPhone via Wi-Fi connection or by luring a person to a website with that included malicious code. Once the hacker had control of the iPhone they could download the entire content of the iPhone, make phone calls, or turn the phone into a covert listening device.[59]
The first full update, 1.1.1, was released on September 27, 2007. In addition to the iTunes Wi-Fi Music Store, this update also adds home button shortcuts and other features previously released in the iPod touch.[60] The update significantly changed the iPhone's software and improved stability of its applications. Unsurprisingly, such significant changes also made it incompatible with previous unsupported hacks for modifying the system software or installing third party applications.
Activation and SIM lock bypassing
The iPhone normally prevents access to its media player and web features unless it has also been activated as a phone through AT&T. On July 3, 2007, Jon Lech Johansen reported on his blog that he had successfully bypassed this requirement and unlocked the iPhone's other features with a combination of custom software and modification of the iTunes binary. He published the software and offsets for others to use.[61]
Keep a lookout for the addition of the iPhone to www.iwantapple.co.uk
Wednesday, 7 November 2007
iMac Mini

The mini, which resembles earlier Mini-ITX PC designs, is quite small for a desktop computer: 6.5 inches (16.5 cm) wide, 6.5 inches (16.5 cm) deep, and 2 inches (5.1 cm) tall. It weighs 2.9 pounds (1.31 kg).
iTunes

itunes
iTunes is a digital media player application, introduced by Apple on January 10, 2001 at the Macworld Expo in San Francisco,[2] for playing and organizing digital music and video files. The program is also an interface to manage the contents on Apple's popular iPod digital media players as well as the recently introduced iPhone. Additionally, iTunes can connect to the iTunes Store (provided an internet connection is present) in order to purchase and download digital music, music videos, television shows, iPod games, audiobooks, various podcasts, feature length films, and ringtones.
iPod Touch

The iPod touch features Apple's revolutionary multi-touch user interface that enables you to find and enjoy all of your music, videos, and more on its gorgeous widescreen display with just the touch of a finger. First introduced on iPhone, the multi-touch interface uses pioneering new software to present the perfect user interface for each application.
Music
The 3.5-inch display gives you video like nothing you've seen before on a portable device. Watch your favorite movie. Catch up on television shows, anywhere. Enjoy video podcasts. Play music videos. All using multi-touch technology that lets you bring up onscreen controls and go widescreen (or back to full screen) with a tap.
Safari
With iPod touch, you can discover new music anywhere. Built-in wireless capability gives you access to the iTunes Wi-Fi Music Store, where you can buy songs with a tap. Browse New Releases, What's Hot, and Just Added lists. Or find exactly what you're looking for with a quick search. Tap a song to preview it or tap Buy to purchase it. From anywhere.
Accelerometer
iPod Nano

Product Description
An anodized aluminum top and polished stainless
steel back. Five eye-catching colors. A larger, brighter display with the most
pixels per inch of any Apple display, ever. iPod nano stirs up visual effects
from the outside in.
And it'll wow you for hours. Play up to 5 hours of video or up to 24
hours of audio on a single charge. All that staying power and a wafer-thin,
6.5-mm profile makes iPod nano one small big attraction.
Cover Flow
If a picture says a thousand words, think of what all the album art in your
collection might say. With Cover Flow on iPod nano, you can flip through your
music to find the album you want to hear. Use the Click Wheel to browse music by
album cover, then select an album to flip it over and see the track list.
In
addition to listening to music you can now enjoy TV shows, movies, video
podcasts, and more.
The iPod nano comes in a host of exciting new
colors.
Play up to 5 hours of video or up to 24 hours of audio on one charge.
Music
Use the Click Wheel to adjust volume, navigate songs, browse in Cover Flow,
or explore the Music menu by playlist, artist, album, song, genre, composer, and
more.
Want to mix things up?
Click Shuffle Songs. iPod nano makes your music look as good as it sounds,
thanks to its bright color display.
Movies
Buy movies from the iTunes Store and you can sync them to your iPod nano to
watch anywhere, anytime. Up to 5 hours of video playback means you can watch two
movies back to back. And for your viewing pleasure, the 320-by-240-pixel
display--with a whopping 204 pixels per inch--is 65 percent brighter than
before.
TV Shows
There's always something good on iPod nano. Browse thousands of episodes of
your favorite TV shows on the iTunes Store, buy them for just $1.99 each, then
sync them to your iPod nano. Watch last night's episodes this morning, or buy a
whole TV series and play a pocket-size marathon.
Podcasts
The iTunes Store features thousands of free video and audio podcasts,
including indie favorites and offerings from such big names as ABC News, Comedy
Central, ESPN, PBS, NPR, and many more. Browse and subscribe to podcasts, then
sync them to your iPod nano. You can even play video podcasts on TV using an
optional Apple component or composite AV cable.
Audiobooks
The digital shelves of the iTunes Store are stocked with thousands of
audiobooks--including exclusives like the entire Harry Potter series--so you can
catch up on your reading wherever iPod nano takes you. iPod nano even recognizes
where you left off reading and bookmarks your place.
Games
Put hours of fun at your fingertips. iPod nano comes with three
games--Vortex, iQuiz, and Klondike--and you can download more from the iTunes
Store for $4.99 each. All iPod games are designed specifically for the iPod
interface. And all of them look great on the 2-inch color display.
Photos
iPod nano holds up to 7,000 photos you can sync from your Mac or PC via
iTunes. Use the Click Wheel to scroll through photo thumbnails. To see a photo
full screen, click the center button. You can even view your photo
slideshows--complete with music and transitions--on a TV using an optional Apple
component or composite AV cable.
Extras
Calendars, contacts, and a screen lock appear in the Extras menu, along
with a few more handy items. Take the world clock, for example. Spin the Click
Wheel to choose different clocks for cities all over the world. For workouts,
use the built-in stopwatch to log your best times.
Product Description
It's the small iPod with one very big idea: Video. Now the world's most
popular music player lets you enjoy TV shows, movies, video podcasts, and more.
The larger, brighter display means amazing picture quality.
In five eye-catching colors, iPod nano is stunning all around.